Hi Neighbor is a survival horror stealth game created by Russian computer game studio Dynamic Pixels and published by tinyBuild. The goal of the game is to successfully creep right into the cellar of the neighbor’s house to reveal a secret. The video game’s artificial intelligence (AI) modifies the neighbor’s habits based on the gamer’s past activities, such as setting traps along paths the gamer adhered to in a previous attempt.
In Hey there Neighbor, the player finds themselves relocating right into a new house across the street from a mystical next-door neighbor that is behaving in a paranoid manner as well as appears to be keeping a key in his cellar. The player’s job is to break into the neighbor’s home and address a collection of puzzles in order to collect the products needed to unlock as well as accessibility his cellar. As the player checks out the next-door neighbor’s house, they must not be spotted by the mystical next-door neighbor, or they will certainly be chased down, as well as if the gamer is not quick enough to hide or leave, will be recorded. The gamer can likewise stun the next-door neighbor by tossing objects at him for an easier getaway. If the gamer is caught (or experiences a serious injury), they will be sent back to their own home and will certainly need to break in once more. Upon beginning once more, the gamer must be more careful, as the neighbor will reason activities from the last attempt to establish traps. However, the gamer can use the game setups to turn on pleasant neighbor mode, protecting against the neighbor from setting these traps and creating him to be much less hostile in his searches.
The game is played in a first-person viewpoint, and the player has to intend a reticle at particular objects to interact with them or to toss or make use of a presently held product (for instance, tossing a sphere at a home window or aiming a crowbar at nails to eliminate them). Approximately four items can be kept in an inventory space. Things of the exact same kind can not be stacked with each other in one port.
The next-door neighbor’s residence as it appears at the beginning of the video game.
A child named Nicky Roth is playing in the street when he listens to a scream from his next-door neighbor’s home. Nicky mosts likely to examine as well as witnesses the next-door neighbor apparently locking a person in his basement. Nicky after that creeps right into the neighbor’s home, finds the key to the cellar, and also enters. He discovers that the next-door neighbor has actually transformed his cellar right into a makeshift underground dungeon, however discovers no indicator of any kind of prisoner. Nicky after that runs into Mr. Peterson, who is the next-door neighbor, and is recorded.
Nicky awakens, discovering himself locked in the next-door neighbor’s cellar dungeon. He manages to escape his cell and also get to the surface, just to find that the next-door neighbor has erected a huge fencing around his residential or commercial property to stop getaway. Nicky is compelled to fix a number of puzzles in order to discover a way to leave the neighbor’s home. Once he crosses the fence, he leaves back to his residence, though Mr. Peterson does not give chase.
Throughout both Acts 1 and also 2, if Nicky is caught by Mr. Peterson before he can complete his goals, he will have vibrant nightmares regarding the next-door neighbor’s past. In these nightmares, it is exposed that the neighbor utilized to have a family members consisting of an other half, a son called Aaron, as well as a daughter called Mya. However, the spouse was eliminated in a car crash while Aaron eliminated Mya by accident. Mr. Peterson then secures his kid in the dungeon to prevent him from getting pain.
Nicky, now an expanded grownup, gets up in his apartment or condo. He is forced out from his house, so he decides to go back to his old family members home. He discovers his old home in disrepair while the neighbor’s residence is additionally only a pile of ruins. While inspecting the damages, Nicky is haunted by a dark shadow-like creature as well as he goes back to his home where he goes to sleep. He is swiftly awoken by a kid’s scream, as well as he discovers the next-door neighbor’s house is back, and now larger, much more complicated, and also much more unique than in the past. Nicky browses your house and has surreal experiences, such as finding out to double jump by reducing down and also trying to turn on the light that is way out of reach. Ultimately, he goes into the basement, currently older and more surreal.
When Nicky leaves the cellar, he finds himself trying to tear down a gigantic neighbor to get in a residence on his back. After doing so, he must secure a more youthful version of himself from a giant shadow guy. Each time the shadow man assaults and Nicky protects the young boy, Nicky grows larger up until he is able to battle the darkness guy. After he is defeated, Nicky sees the next-door neighbor in a small house, securing a much smaller shadow guy in an additional space.
It is implied throughout the occasions of the game that most of Act 3 and also the Ending was a headache taking place in Nicky’s head, which his retreat from your home symbolizes him finally involving terms with his kidnapping as a boy through the neighbor.